ENGL 303: Multimedia Writing , Spring 2012 » 002 #engl303 http://courses.johnmjones.org/multimedia West Virginia University, Professional Writing & Editing Tue, 03 Nov 2015 14:39:13 +0000 en hourly 1 http://wordpress.org/?v=3.3.1 Digital Text http://courses.johnmjones.org/multimedia/2012/03/digital-text/ http://courses.johnmjones.org/multimedia/2012/03/digital-text/#comments Mon, 19 Mar 2012 02:19:29 +0000 DrewWolfson http://courses.johnmjones.org/multimedia/?p=2298 Continue reading ]]> After reading Audrey Watters “Apple and the digital textbook counter revolution” we saw Apples plans to change the textbook industry. They offer textbooks that are available to download from you Ipad and I even Iphones. Digital text books are a multi billion dollar industry with only “three top competitors.” It is very smart of Apple for them to jump on this band wagon. They have a reputation of their “green” attempts and their support of a clean environment. They allow people to save so much money, along with save millions of pounds of paper. I was able to purchase so many of my text books straight from my Ipad. Digital textbooks can also provide new tools of teaching. With digital slides, voice inputs and interactive slides, it can take learning to a totally new level. Text books are so heavy, a hassle to buy, and clearly outdated. We live in a more digital society and technology is to powerful. The younger generations “love iPads. Kids want iPads. And so the logic goes I guess, textbooks on iPads are weightless, up-to-date, affordable, interactive, exciting, engaging, desirable. It’s the same great content we’ve always had in textbooks, Phil Schiller said onstage today, just in a new digital format.” Ipads are used for school today by over a million people. And have so much support from the academic community that digital textbooks will be a major success.

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Books and the Digital Age http://courses.johnmjones.org/multimedia/2012/03/books-and-the-digital-age/ http://courses.johnmjones.org/multimedia/2012/03/books-and-the-digital-age/#comments Sun, 18 Mar 2012 16:43:01 +0000 benscott http://courses.johnmjones.org/multimedia/?p=2254 Continue reading ]]> I am really not too sure how I feel about books switching over to only being digital. Personally, I like to have a physical book in my hand. I like the feel of it. There is something about seeing words printed in a physical book that makes it feel more legitimate. To get a book published, a writer first has to take his or her work to a publisher. Usually, a book has to go through several edits and revisions before it can get published. A publisher would not want to publish a work that they did not think they could sell. This somewhat rigorous process makes me feel like a printed source is more reliable than some digital sources. It is true that there is likely a fairly rigorous editing process for digital content as well, but it is difficult to not feel like it is still somewhat unreliable. I mainly feel this way about books that are read for fun. Textbooks, on the other hand, I think I would be comfortable with in a digital format.

I do feel like there is a lot of potential for textbooks going digital. Several of the readings talked about having interactive pages with quizzes and in-depth descriptions. Engaging students actively in their lessons could potentially help them to retain the information they have been learning. Digital textbooks are also incredibly cheaper than physical textbooks. Often times students can’t even sell their books back and end up owning an expensive book they do not want or need.  Even with selling books back, the money back received is usually not very much.

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Hi, My Name is Stacey, and I’m a Facebook Game Addict http://courses.johnmjones.org/multimedia/2012/03/hi-my-name-is-stacey-and-im-a-facebook-game-addict/ http://courses.johnmjones.org/multimedia/2012/03/hi-my-name-is-stacey-and-im-a-facebook-game-addict/#comments Mon, 12 Mar 2012 03:03:38 +0000 Stacey Stoneking http://courses.johnmjones.org/multimedia/?p=2191 Continue reading ]]> In Cow Clicker: The Making of Obsession, Ian Bogost speaks of his satirical Facebook game, Cow Clicker. I found this reading and the game, itself, to be extremely amusing. Being an admitted Facebook addict, I have played my share of the types of games that Bogost is talking about. However, it took this article for me to step back and actually look at how pointlessly similar and obsessive these games are.

Bogost breaks down four areas of these simplistic Facebook games that cause users to be frustrated while still addicted. These areas are Enframing, Compulsion, Optionalism, and Destroyed Time. Personally, I have seen all four of these areas in several games I have played myself, or have witnessed others play (i.e. Vampire Wars, Farmville).

One example for Optionalism, in Vampire Wars, you have to continually go back to the game to gather money (which in the case of this game is considered “blood”). However, if you earn enough blood, you can make purchases that allow you to gain more blood even while you are away from the game! Bogost states “social games are games you don’t have to play”.

An example of compulsion and destroyed time would be simple rewards that are priced extremely high. While surveying Cow Clicker, for example, I saw that you are able to purchase items. As I scrolled down the page to see what was available, I found that YOU CAN BUY A T.A.R.D.I.S!!!!!!!!!!!!!!!!!!!! A T.A.R.D.I.S. (or Time and Relative Dimension in Space) is a Space/Time Machine from my beloved British TV show Doctor Who. Now, why my cow would need a T.A.R.D.I.S I have absolutely no idea, but at that moment, I swore to my not yet existent cow that he would have one! Lucky for me, it only costs 2,250 mooney, so, if you don’t mind…I have some work to do….

In closing, I hereby curse Bogost for his success at creating a “mundane, outward obsession whose worst trick is to disguise itself as fruitfulness” (Bogost).

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ArE ViDeO GaMeS An ArT FoRuM ?/? http://courses.johnmjones.org/multimedia/2012/03/are-video-games-an-art-forum/ http://courses.johnmjones.org/multimedia/2012/03/are-video-games-an-art-forum/#comments Sun, 11 Mar 2012 20:44:23 +0000 DrewWolfson http://courses.johnmjones.org/multimedia/?p=2115 Continue reading ]]> “Video games could never be an art.” This article is coming from the most over rated movie critic of all time, he loved Tree of Life, worst movie ever. Video games are developed first as a forum of art. This includes, a story, character draw up, environment designs; they are made from scratch. I think the older generations don’t take this into consideration. And those who don’t view video games as an “art” clearly dont play video games at all. There are games that have built from scratch, with beautiful visuals such as Uncharted and God of War. Its unique story line and beautiful visuals must be considered art. If videos games arent considered art, that animation movies and shouldnt be ither. Video games are an interactive movie. There is so much more put into video games and what is surfaced. Game developers and software designers are artist themselves. “Art is a way of communicating ideas to an audience in a way that the audience finds engaging”; which is what video games do. Everything starts on paper and by hand. I consider myself a pretty hard core gammer, and appreciate the little details in the environments and the graphics. There are many different forms of art, and i believe video games are definitely one of them.

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Video Games and the Future http://courses.johnmjones.org/multimedia/2012/03/video-games-and-the-future/ http://courses.johnmjones.org/multimedia/2012/03/video-games-and-the-future/#comments Sun, 11 Mar 2012 15:01:31 +0000 benscott http://courses.johnmjones.org/multimedia/?p=2102 Continue reading ]]> Roger Ebert seemed pretty set in his thinking that video games are not, and cannot be art. I think that his thinking is pretty flawed, and Kellee Santiago did a terrible job in defending her point that video games are art. First, both people talk about what the definition of art is. Santiago comes up with a pretty solid definition, but then says sports aren’t art, even if their rules are elegant, which is a contradiction to her definition of art. Ebert then never really says what the definition of art should be. Ebert says that video games can’t be art because you can win a video game. What Ebert fails to realize is that video games, usually, are just interactive stories. Playing a video game, the gamer sees an entire story played out and gets to interact with the story. In a way, video games are kind of like those “choose your own path” books.

Another part of our readings (and videos) for this week talked about the good that video games can do for the classroom and for the world. I think using a game to help learn is a great strategy. Children are now growing up in a world that is heavily visual. I can’t think of a better way to teach visual learners than with an interactive and very visual method, like a video game. I also enjoyed the video about using video games to help solve world problems. Gamers are problem solvers; they are meticulous, paying attention to every detail, and they are relentless. Gamers will spend hours to solve problems in game. By making games that mirror real-world problems, I think it’s very possible that many of the world’s problems could be solved, or at least get on the right path to being solved.

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Are we all in this together? http://courses.johnmjones.org/multimedia/2012/03/are-we-all-in-this-together/ http://courses.johnmjones.org/multimedia/2012/03/are-we-all-in-this-together/#comments Thu, 08 Mar 2012 21:49:51 +0000 Stacey Stoneking http://courses.johnmjones.org/multimedia/?p=2080 Rushed Rushkoff

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Drew Wolfson http://courses.johnmjones.org/multimedia/2012/03/drew-wolfson/ http://courses.johnmjones.org/multimedia/2012/03/drew-wolfson/#comments Thu, 08 Mar 2012 21:36:29 +0000 DrewWolfson http://courses.johnmjones.org/multimedia/?p=2036

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Fun with Fonts http://courses.johnmjones.org/multimedia/2012/03/fun-with-fonts/ http://courses.johnmjones.org/multimedia/2012/03/fun-with-fonts/#comments Thu, 08 Mar 2012 21:31:19 +0000 benscott http://courses.johnmjones.org/multimedia/?p=2001 Here is what I did in class:ENGL 303 002

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Program or Be Programmed: Rushkoff Examined http://courses.johnmjones.org/multimedia/2012/03/program-or-be-programmed-rushkoff-examined/ http://courses.johnmjones.org/multimedia/2012/03/program-or-be-programmed-rushkoff-examined/#comments Tue, 06 Mar 2012 19:44:54 +0000 Stacey Stoneking http://courses.johnmjones.org/multimedia/?p=1930 Continue reading ]]> Good ol’ PowerPoint!!!

Melissa Wilkins and I (Stacey Stoneking) created a lovely PowerPoint for our discussion of Rushkoff’s Program or Be Programmed!!! We will be presenting it in class, but if you would like to follow along or revisit it later, click the link above!!!

Thanks!

Toodles!

 

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Less Programming Worries, More Efficiency! http://courses.johnmjones.org/multimedia/2012/03/less-programming-worried-more-efficiency/ http://courses.johnmjones.org/multimedia/2012/03/less-programming-worried-more-efficiency/#comments Mon, 05 Mar 2012 04:36:59 +0000 aan http://courses.johnmjones.org/multimedia/?p=1902 Continue reading ]]> In Douglas Rushkoff’s, Program or be Programmed

If we clear our minds and not worry about programming, maybe we will have room to utilize that technology.

, chapter 3 and 4, the author presents a compelling argument on how we need to pay attention to how our technology is being programmed and how if we do not, we shall pay the consequences and instead be programmed. I agree with some of what the author says. I believe that people should be aware of the technology that they use, it’s purpose, and how it is made. However, I do not think that it is necessary to know how each technology is programmed. We make millions of choices everyday. It would be useless to figure out every minute detail of how a certain technology is programmed. This is why engineers create the product and we simply use it. It would be a waste of time and inefficient if we sat there and constantly tried to figure out the programming behind a technology.

Image Credit

Rushkoff states, “But in actual experience, our pursuit of choice has the effect of making us less engaged, more obsessive, less free, and more controlled. I think the opposite is true (52). If we left the programming to engineers, we have the opportunity to become more engaged in the technology and use it efficiently without worrying or fretting about how the programming works behind it. We become less obsessive because we are not always trying to figure out something that should be left to the experts, and doing so actually makes us less controlled.

Imagine how crazy our lives would be if we would go a single day where we questioned how each of our technology was made. It would take me days just to figure out how my ipod is wired or the wiring behind my laptop or even simple technology like a pen or how my student id swipes through a machine and lets me ride the PRT. If we simply left programming to the experts, we actually have the chance to resourcefully use our technology and let it affect our lives in a positive manner.

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